Sat Aug 26 16:46:53 CEST 2006 CoderNeMFaccio un misero copia incolla da [url=http://www.tremulous.net/phpBB2/viewtopic.php?t=509:1qn7hv8g]questo topic[/url:1qn7hv8g] sul forum ufficiale, che riporta vari coeffincienti su armi e attacchi degli alieni.
Cominciamo:
Armi umane
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repeat - in miliseconds, less is better.
damage - with one shot
reload - obvious
dps - damage dealt per second (one clip); how much damage a weapon can theoretically deal during one second.
That's enough for now. Damage/second gets more complex as you count reload time and possible battery pack.
empties clip: how long does it take to use up your clip. Low value is bad, it means you have to reload more often.
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BLASTER
damage: 9
repeat: 600ms
dps: 15dps
projectile speed: 1400
RIFLE
damage: 5
repeat: 90
dps: 55 1/2
reload: 2000ms
clip: 30
spread: 200
empties clip: 2.7 sec
PAINSAW
damage: 15
repeat: 75
dps: 200
range: 40
GRENADE
damage: 310
radius: 192
SHOTGUN
damage: 56 (8 pellets 7 damage each)
repeat: 1000ms
dps: 56
reload: 2s
clip: 8
spread: 900
empties clip: 7 sec (you don't wait 1000 before first shot)
LASGUN
damage: 9
repeat: 200ms
dps: 45
clip:200(300 battpack)
no spread ?
MASS DRIVER
damage: 38
repeat: 1000ms
dps: 38
clip: 5(7 with battpack)
reload: 2000ms
no spread ?
empties clip: 4 sec (6 sec)
CHAINGUN
damage: 6
repeat: 80ms
dps: 75
spread: 1000 (probably lower when crouching/battlesuit)
clip: 300
PULSE RIFLE
damage: 9
repeat: 100
dps: 90
clip: 50(75)
projectile speed: 1000ms
reload: 2000ms
no spread ?
empties clip: 5 sec (7.5 sec)
FLAMER
damage: 20
repeat: 200
dps: 100
projectile speed: 200
LUCIFER
calculate it yourself, too complex.
damage: UpTo265 or 27
radius: 150 or 75
Attacchi alieni
reward is how much cash you get for killing one. I think locational damage modifier is for melee only. It's 0.5x for legs, 1x for torso, 2x for head unless_i_am_missing_something. Also don't forget these values get reduced by armor and I don't know formula for that.
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GRANGER/ADV GRANGER
health: 50/75
speed: 0.8/1.0
regen: 2/3
build delay: 12sec/17sec
reward: 200/250
blob damage: 4
blob repeat: 1000ms
blob dps: 4
blob speed: 800
claw damage: 10/20/40
claw repeat: 1000ms
claw dps: 10/20/40
claw range: 64
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DRETCH
speed: 1.3
health: 25
regen: 1
reward: 175
bite damage: 48
bite repeat: 500ms
bite range: 64
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BASILISK/ADV BASILISK
speed: 1.25
health: 75/100
regen: 2/3
reward: 225/275
claw damage: 32
claw repeat: 600ms/500ms
claw range: 96 (curious)
grab range: 64
poison breath damage: 4 per tick.
duration: ???
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MARAUDER/ADV MARAUDER
speed: 1.2
health: 150/175
regen: 4/5
reward: 350/450
claw damage: 40
claw repeat: 500ms/400ms
claw range: 96
zap damage: 80 (??? I'm obviously missing something)
zap lasts: 1000ms
zap repeat: 1500ms
100% first target, 50% second target, 33% third target
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DRAGOON/ADV DRAGOON
speed: 1.1
health: 200/250
regen: 6/7
reward: 500/600
claw damage: 80
claw range: 96
claw repeat: 700ms/600ms
pounce damage: 100
barb damage: 110
barb repeat: 1000ms
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TYRANT
speed: 1.2
health: 400
regen: 7
reward: 800
claw damage: 100
claw range: 128
claw repeat: 750ms
regen aura range: 200 (80% of tesla range)
regen aura modifier: x2
charge speed: x2
charge damage: 110
charge repeat: 1000ms
Difese umane
Oltre a dove viene causato il danno (colpo alle gambe vale 50% del danno reale, al corpo 100%, alla testa 200%), bisogna considerare i coefficienti introdotti dalle armature.
For the battlesuit the modifier is 0.2, so you probably take only 20% of the damage.
Light armour have modifiers from 0.25 to 0.4, depending the angle of the attacker. The back seem to be better protected.
The helmet protect only the head, with a modifier of 0.3.
Spero possa essere utile.