Armi e colpi vari...

Sat Aug 26 16:46:53 CEST 2006

Sat Aug 26 16:46:53 CEST 2006 CoderNeM
Faccio un misero copia incolla da [url=http://www.tremulous.net/phpBB2/viewtopic.php?t=509:1qn7hv8g]questo topic[/url:1qn7hv8g] sul forum ufficiale, che riporta vari coeffincienti su armi e attacchi degli alieni. Cominciamo: Armi umane
-------------------------------------- repeat - in miliseconds, less is better. damage - with one shot reload - obvious dps - damage dealt per second (one clip); how much damage a weapon can theoretically deal during one second. That's enough for now. Damage/second gets more complex as you count reload time and possible battery pack. empties clip: how long does it take to use up your clip. Low value is bad, it means you have to reload more often. ------------ BLASTER damage: 9 repeat: 600ms dps: 15dps projectile speed: 1400 RIFLE damage: 5 repeat: 90 dps: 55 1/2 reload: 2000ms clip: 30 spread: 200 empties clip: 2.7 sec PAINSAW damage: 15 repeat: 75 dps: 200 range: 40 GRENADE damage: 310 radius: 192 SHOTGUN damage: 56 (8 pellets 7 damage each) repeat: 1000ms dps: 56 reload: 2s clip: 8 spread: 900 empties clip: 7 sec (you don't wait 1000 before first shot) LASGUN damage: 9 repeat: 200ms dps: 45 clip:200(300 battpack) no spread ? MASS DRIVER damage: 38 repeat: 1000ms dps: 38 clip: 5(7 with battpack) reload: 2000ms no spread ? empties clip: 4 sec (6 sec) CHAINGUN damage: 6 repeat: 80ms dps: 75 spread: 1000 (probably lower when crouching/battlesuit) clip: 300 PULSE RIFLE damage: 9 repeat: 100 dps: 90 clip: 50(75) projectile speed: 1000ms reload: 2000ms no spread ? empties clip: 5 sec (7.5 sec) FLAMER damage: 20 repeat: 200 dps: 100 projectile speed: 200 LUCIFER calculate it yourself, too complex. damage: UpTo265 or 27 radius: 150 or 75
Attacchi alieni
reward is how much cash you get for killing one. I think locational damage modifier is for melee only. It's 0.5x for legs, 1x for torso, 2x for head unless_i_am_missing_something. Also don't forget these values get reduced by armor and I don't know formula for that. -------------- GRANGER/ADV GRANGER health: 50/75 speed: 0.8/1.0 regen: 2/3 build delay: 12sec/17sec reward: 200/250 blob damage: 4 blob repeat: 1000ms blob dps: 4 blob speed: 800 claw damage: 10/20/40 claw repeat: 1000ms claw dps: 10/20/40 claw range: 64 ------------------ DRETCH speed: 1.3 health: 25 regen: 1 reward: 175 bite damage: 48 bite repeat: 500ms bite range: 64 ---------------- BASILISK/ADV BASILISK speed: 1.25 health: 75/100 regen: 2/3 reward: 225/275 claw damage: 32 claw repeat: 600ms/500ms claw range: 96 (curious) grab range: 64 poison breath damage: 4 per tick. duration: ??? ------------------- MARAUDER/ADV MARAUDER speed: 1.2 health: 150/175 regen: 4/5 reward: 350/450 claw damage: 40 claw repeat: 500ms/400ms claw range: 96 zap damage: 80 (??? I'm obviously missing something) zap lasts: 1000ms zap repeat: 1500ms 100% first target, 50% second target, 33% third target ------------------------ DRAGOON/ADV DRAGOON speed: 1.1 health: 200/250 regen: 6/7 reward: 500/600 claw damage: 80 claw range: 96 claw repeat: 700ms/600ms pounce damage: 100 barb damage: 110 barb repeat: 1000ms -------------------------- TYRANT speed: 1.2 health: 400 regen: 7 reward: 800 claw damage: 100 claw range: 128 claw repeat: 750ms regen aura range: 200 (80% of tesla range) regen aura modifier: x2 charge speed: x2 charge damage: 110 charge repeat: 1000ms
Difese umane Oltre a dove viene causato il danno (colpo alle gambe vale 50% del danno reale, al corpo 100%, alla testa 200%), bisogna considerare i coefficienti introdotti dalle armature.
For the battlesuit the modifier is 0.2, so you probably take only 20% of the damage. Light armour have modifiers from 0.25 to 0.4, depending the angle of the attacker. The back seem to be better protected. The helmet protect only the head, with a modifier of 0.3.
Spero possa essere utile.
Sat Aug 26 18:29:10 CEST 2006 Turbo[ITA]
Ottimo CoderNeM! Questi dati sono davvero interessanti!